Players have two choices when this games starts: to bet on the “Pass line” or the “Don’t Pass line”, two sections defined on the playing table.
Any other resulting number from both dices establishes a “point”, which may be four, five, six, eight, nine or ten.
Here, the dealer will place a chip labeled “ON” at the point number’s place in the table.
In order for everyone who wagered on the “Pass line” to win their money, the shooter must obtain the point number again before a 7 comes out.
The rest of the numbers no longer matter once there’s a “point” number.
If 7 is rolled before the point number, everyone looses their bets from the pass line, and dices are given to the next player to start a new round.
The “Don’t pass bar” is the opposite of the Pass line. Here you bet that the shooter will get a 2 or a 3 on the first roll, in which case you’ll win.
If this doesn’t happen and a point number is obtained, then you win your “Don’t pass” bet if the shooter gets a 7 before the point number.
Between turns there is a break for the dealers to make payouts and collect the losing bets, after which players can place new bets.
The stickman monitors the action at the table and decides when to give the shooter the dice, after that, no more wagers are allowed on the table.
When you look at a Craps table you will see it with a lot of divisions and numbered boxes, which offer you the chance to make other kind of wagers.
However, the ones described above are the main features for playing the game. You can start playing it to get the feel of it for free, and discover other betting options in our articles about Craps.